【作 者】:
李秀晗, 曲茜美
【关 键 词 】:
游戏化学习; 数字化阅读; 游戏化阅读; 儿童阅读; 交互式电子书
【栏 目】:
中小学电教
【中文摘要】:
当前游戏化学习思维在儿童阅读中的作用引起重视,大量阅读App以及游戏化电子书的出现有效地激发了儿童的阅读动机,丰富了阅读体验。文章通过探究儿童阅读发展规律和阅读教学的各项要素,结合游戏化教学设计模型,在分析当前游戏化阅读应用各类案例的基础上,构建出儿童游戏化阅读设计模型。该模型将游戏化教学设计穿插于阅读前、中、后三个阶段,通过游戏化环境、任务和机制设计为游戏化阅读提供动机支架、认知支架以及元认知支架,以期为儿童数字化阅读教学提供启示。
【英文摘要】:
Game-based learning has attracted much attention in children's reading. A large number of reading Apps and game-based e-books have effectively stimulated children's reading motivation and enriched their reading experience. By exploring the law of children's reading development and various elements of reading teaching, and combining with the gamification teaching model, this paper proposes a model of game-based reading by analyzing some cases of current gamification reading application. This model interweaves the gamification teaching design before, during and after reading, and provides the scaffolding of motivation, cognition and metacognition for the gamification reading through the game-based environment, tasks and mechanism so as to provide inspiration for children's digital reading teaching.