【作 者】:
张 露, 胡若楠, 曾嘉灵, 尚俊杰
【关 键 词 】:
教育游戏; 游戏化学习; 学习科学; 数学认知; 设计研究
【栏 目】:
学习环境与资源
【中文摘要】:
近年来,教育技术的发展为创新学习方式带来了前所未有的机遇。针对游戏化学习研究领域的核心问题——如何设计科学、有效、有趣的教育游戏,以学习科学的跨学科为视角设计了数学游戏《分数跑跑跑》。在认知内容设计方面,依据认知神经科学、教育学、心理学等领域的相关研究成果展开设计,为学习者提供科学的认知支持;同时以实践需求作为设计导向,确保游戏使用的有效性。在保障科学性和有效性的基础上,借助游戏元素充分调动学习者情绪动机状态。经检验,《分数跑跑跑》能够显著提高小学四年级学生的分数概念性知识水平。
【英文摘要】:
In recent years, the development of educational technology has brought unprecedented opportunities for innovative learning approaches. This paper addresses the core issue in the field of gamified learning research—how to design scientific, effective and fun educational games—and designs the math game Fractions Run Run Run with an interdisciplinary perspective of learning science. In terms of cognitive content design, the design is carried out according to the relevant research findings in the fields of cognitive neuroscience, pedagogy and psychology to provide scientific cognitive support for learners. Meanwhile, the practical requirement is used as design guide to ensure the effectiveness of the use of the game. On the basis of scientific validity and effectiveness, the game elements can be utilized to fully mobilize learners' emotional motivation. It has been tested that Fractions Run Run Run can significantly improve the conceptual knowledge of fractions of Grade 4 students in primary schools.