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    教育技术领域中的游戏化:超越游戏的学习催化剂

    Gamification in the Field of Educational Technology: A Learning Catalyst of Beyond Gaming

【作      者】:

张 靖, 傅钢善, 郑 新, 张海钟


【关 键 词 】:

游戏化; 教育技术; 设计; 应用取向


【栏      目】:

理论探讨


【中文摘要】:

当前教育领域正在给予游戏化更多关注,但是国内外针对相关概念的理解还存在一定的偏差,国内对游戏化研究的关注度不高,研究还不够深入。文章通过文献研究的方法,辨析游戏化的理解取向,在此基础上分析游戏化的核心价值,具体分析游戏化在教育技术领域的应用现状,并据此提出教育技术领域中游戏化设计流程和实施原则。研究发现,可以从游戏应用与超越游戏两个方面理解游戏化,当前教育技术领域中游戏化的应用主要体现在融合游戏化的课程教学设计、融合游戏化的大规模在线开放课程设计以及融合游戏化的教育APP,最终提出了游戏化设计的五项流程以及实施过程中应当遵从的五条原则。


【英文摘要】:

More attention is being paid to gamification in education at present, but there are still some deviations in the understanding of relevant concepts at home and abroad. The gamification research is not attached much importance to at home. Through literature research, this paper differentiates the understanding orientation of gamification, analyzes its core value and application status in the field of educational technology, and puts forward its design process and implementation principles. The study finds that gamification can be understood from both game application and beyond gaming. At present, the application of gamification in the field of educational technology is mainly embodied in the course design, MOOC design, and educational APP that are integrated with gamification. Finally, this paper proposes five processes of gamification design and five principles of its implementation.

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