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    学习科学视角下的数学空间游戏设计与应用研究

    Research on Design and Application of Mathematical Spatial Games from Learning Sciences Perspective

【作      者】:

尚俊杰, 曾嘉灵, 周均奕


【关 键 词 】:

学习科学; 教育游戏; 游戏化学习; 数学认知; 图形与几何; 空间能力; 折叠与展开; 心理折叠


【栏      目】:

学习环境与资源


【中文摘要】:

空间能力是信息时代下人才培养的关键之一,与数学学习联系紧密,而立体图形的折叠与展开是中国小学数学图形与几何教学的重难点。教育游戏环境能够促进数学认知和空间能力发展。研究采用设计研究法,基于学习科学视角下教育学、心理学、认知神经科学在折叠与展开领域的相关研究成果,分析教育游戏相关理论构建认知、动机和调节的三维度游戏设计原则,设计开发了一款折叠与展开教育游戏《方块消消乐》,并开展应用研究对游戏的实际效果进行了评估。研究分析了32名学生的成绩数据发现,在每天40分钟共三天的基于游戏教学干预后,学生的数学知识学习和心理折叠能力显著提升,对于知识学习先验能力低的学生提升效果尤为明显。


【英文摘要】:

Spatial ability is one of the keys to talent training in the information age and is closely linked to mathematics learning. However, it is found that folding and unfolding of three-dimensional figures is an important and difficult point in the teaching of graphics and geometry in Chinese elementary school. Educational game environments can promote the development of mathematical cognition and spatial ability. As a result, this study adopts the design-based research method, based on the relevant research results of pedagogy, psychology, and cognitive neuroscience research on folding and unfolding from the perspective of learning sciences, analyzes the theories related to educational games to construct the three-dimensional game design principles of cognition, motivation and regulation, and designs and develops a folding and unfolding educational game "Cube Elimination". An applied study is also conducted to evaluate the actual effect of the game. The study analyzes the performance data of 32 students and finds that the students' mathematical knowledge learning and mental folding abilities have been improved significantly after a 40-minute daily game-based instructional intervention for a total of three days, especially for students with lower initial knowledge proficiency.

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