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    形式差异的外部概念支架对学生游戏化学习心流和效果的影响

    The Influence of External Conceptual Scaffolding of Formal Differences on Students' Flow and Effect in Game-based Learning

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【作      者】:

乔爱玲, 龚 鑫, 韩 涵


【关 键 词 】:

游戏化学习; 概念支架; 心流体验; 学习效果


【栏      目】:

课程与教学


【中文摘要】:

游戏化学习作为一种新型学习模式,能有效发挥游戏的教育价值并兼顾教学的知识传递性与学习趣味性的特点,提高学习者的积极性和参与度。文章基于概念支架理论,针对“装机模拟器(PC Building Simulator)”游戏设计了图文和视频两种外部概念支架,采用准实验研究法研讨不同支架条件下的学习者在游戏化学习过程中的心流体验和学习效果。结果表明:在游戏化学习环境中,外部概念支架能够帮助学习者在游戏内容和学科知识之间建立联系;同时,外部概念支架与无支架相比,学习者在游戏化学习过程中的学习效果存在显著差异;图文版外部概念支架使学习者在游戏化学习过程中的心流体验显著提高,并且学习者的心流体验与学习效果之间存在正相关性。


【英文摘要】:

As a new learning model, game-based learning offers different advantages, such as involving the educational value in the game, unifying the characteristics of knowledge transfer and the interest of learning, improving learners' motivation and their participation. Based on the theory of conceptual scaffolding, this study has designed two kinds of external conceptual scaffolding with different forms(text and graphics, video) for the game of PC building simulator. A quasi-experimental method had been employed to discuss the flow experience and learning effect for learners in the process of the game-based learning under different scaffolds. The results demonstrate that the game-based learning environment, external concept scaffolding can help learners to establish a link between the game content and subject knowledge. The results also claimed that there is a significant difference in learning effect between the external concept scaffold and the non-scaffold. Students' flow experience could be significantly improved with supporting by picture and text external concept scaffolding. There is a positive correlation between learners' flow experience and learning effect.

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