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    基于移动增强现实的学龄前儿童 教育游戏研究与设计

    Research and Design of Preschool Children's Educational Game Based on Mobile Augmented Reality

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【作      者】:

田 元, 周 幂, 夏 丹, 李方迪


【关 键 词 】:

增强现实; 移动终端; 学龄前儿童; 教育游戏; 设计策略


【栏      目】:

学习环境与资源


【中文摘要】:

育游戏是一种有效促进学习者自身发展与学习体验的方式,而移动增强现实技术正以颠覆传统之姿融入其中,赋予教育游戏新的发展潜力和应用前景。基于移动增强现实的教育游戏具有激发学习兴趣、强化互动参与、提升学习效率、提供沉浸的学习环境以及泛在学习条件的特征,但其也面临着教育学习内容与游戏娱乐内容不平衡、教学对象和教育内容同移动增强现实技术不匹配等问题和挑战。本研究在分析移动增强现实技术支持下的教育游戏特征及其存在问题的基础上,在相关教育游戏理论和学龄前儿童认知发展理论的指导下,提出了四个层面加一个统一原则的移动增强现实教育游戏分层要素设计策略模型,分别从对象层、教育层、游戏层、技术层四个层面进行分析,并围绕协调统一原则来实现教学对象、教育内容、游戏元素以及移动增强现实技术的贯穿融合,在此基础上完成了面向学龄前儿童的移动增强现实教育游戏——ARTeddyMath的设计与开发。研究为完善教育游戏的设计与开发提供了新的视角和策略,提出的设计策略模型具有可扩展性,可以为面向不同对象的教育游戏提供参考。


【英文摘要】:

The educational game is an effective way to promote learners' self-development and learning experience. However, mobile augmented reality technology is being integrated into educational games in an untraditional way, endowing them with new developmental potential and application prospects. Educational games based on mobile augmented reality have the characteristics of stimulating learning interest, strengthening interactive participation, improving learning efficiency, providing immersive learning environment and ubiquitous learning conditions. But it also faces problems and challenges such as imbalance between education and entertainment, and mismatch between teaching objects, educational contents and mobile augmented reality technology. This study first analyzes the characteristics and problems of educational games supported by mobile augmented reality technology. Then, a layered element design strategy model with four levels plus a unified principle of mobile augmented reality educational game is proposed under the guidance of relevant educational game theory and preschool children's cognitive development theory. The object layer, educational layer, game layer and technology layer are analyzed respectively. The integration of teaching objects, teaching contents, game elements and mobile augmented reality technology is realized based on the unified principle. Finally, this study designs and develops a mobile augmented reality educational game for preschool children named ARTeddyMath. This study provides a new perspective and strategies for improving the design and development of educational games. The design strategy model proposed is extendable and can provide references for educational games for different users.

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