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    指向图形表征能力培养的儿童绘画游戏设计研究

    Research on Children's Drawing Game Design Based on Capacity-building of Graphic Representation

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【作      者】:

蒋希娜, 黄心渊, 蒋莹莹


【关 键 词 】:

图形表征能力; 儿童表征性绘画; 游戏设计模型


【栏      目】:

学习环境与资源


【中文摘要】:

受应试思潮和“精英化”培养的影响,大部分儿童绘画游戏存在片面强调技能训练的问题,忽略了对玩家图形表征能力的培养,抑制了儿童自我表达能力的发展。文章针对3~6岁的学龄前儿童,在分析总结现有绘画游戏存在问题及原因的基础上,以儿童图形表征内在机制和表征语汇为理论支撑,构建学前儿童表征性绘画游戏设计复合模型。该模型将游戏设计渐进模式引入“核心图”架构模型,结合单个关卡的可玩性与关卡之间的发展性,并基于该模型设计开发了一款儿童绘画游戏,以期为该领域的研究者和设计者提供参考与借鉴。


【英文摘要】:

Under the influence of examination-oriented trend and elite culture, most of children's painting games emphasize skill training and ignore their graphic representation, which inhibits the development of children's self-expression. This paper analyzes and summarizes the existing problems of and reasons for current drawing games for preschool children aged 3-6 years. Based on the internal mechanism and representation vocabularies of children's graphic representation, this paper constructs a design model of representation drawing game for preschool children. In this model, the progressive mode of game design is introduced to the "core figure" schema model, combined with the playability of a single level and the development between levels. Finally, based on this model, a children's painting game is designed and developed, which would provide reference for researchers and designers in this field.

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