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    教育游戏中玩家的积极情绪诱发策略研究

    Study on Strategies for Triggering Positive Emotions of Players in Educational Game

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【作      者】:

马颖峰, 关晶晶, 胡若楠


【关 键 词 】:

电子游戏; 教育游戏; 积极情绪; 策略


【栏      目】:

学习环境与资源


【中文摘要】:

游戏化的大潮中,实现“寓教于乐”更应以人为本,回归“乐”的本质。文章以趋乐避苦的先天行为倾向为出发点,采用问卷调查法和文本情感分析法探究游戏参与者的情绪。发现电子游戏玩家多体验到积极情绪,也伴随着发泄消极情绪的倾向,使用访谈法分析了影响玩家情绪的诱因。最终从挑战难度调控法、游戏元素设计、教育游戏的特殊性等三方面提出教育游戏如何诱发玩家积极情绪,提升教育游戏玩家体验的方法。


【英文摘要】:

In games, edutainment should be people-oriented and return to the essence of happiness. This paper, starting with the human nature of tending happiness and avoiding bitter, explores players' emotions by adopting questionnaire survey and text analysis. It is discovered that most game players experience positive emotions and sometimes express negative feelings too. Then, the triggers for players' emotions are analyzed through interview. Finally, strategies for how to induce players' positive emotions to enhance their experiences in educational games are put forward from three aspects: challenge regulation law, game elements design and particularities of educational games.

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