【作 者】:
周森, 尹邦满
【关 键 词 】:
AR(增强现实);学习环境;3D;游戏化;浸入式学习
【栏 目】:
学习环境与资源
【中文摘要】:
文章主要对AR(增强现实技术)的相关研究文献进行了系统的梳理和分析,详细讨论了AR的沉浸感、泛在性和多用户性三大技术特点及其在教育领域的五点应用优势。在此基础上,我们提出AR不仅仅是一种技术革新,更是一种教育方式,并总结出了AR技术促进教学改革的三类教学方法:分别以“角色”、“任务”和“位置”为中心的案例实践。AR以其独有的技术优势将情景化、参与式及生动形象的教育理念技术性地实施到一个新的水平,以大量的教改实践促进了传统教育理念、教学技术和学习范式三者的有机融合与重整。同时,AR也在技术实施、课堂应用和学习体验三个反面存在诸多挑战,对此我们也基于目前的研究基础探讨了初步的解决方法。
【英文摘要】:
This paper systematically analyzes the related research literature on AR (augmented reality) and then discusses three technical characteristics (i.e., immersion, ubiquitousness and multiuser) and 5 applicative advantages in education of AR in detail. In fact, AR is not only a technical innovation, but also a way of education. Three instructional approaches are summarized in which AR is used to promote teaching reform: the role-centered, the task-centered and the position-centered. Because of unique technical advantages of AR, the educational concepts of conceptualization, participation and vividness can be realized. In many educational reforms, AR promotes the integration and reorganization of traditional educational ideas, teaching technology and learning paradigm. However, AR also encounters some challenges in technological implementation, classroom application and learning experience. Finally, some preliminary solutions are put forward.